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Comtech Stuff #6650
Comtech Stuff #6650
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I like it. Though I think I'll miss not having specialized techs, in my PR, I don't think it'll be out of the question at a later date. This is a better alteration to start with as it still keeps techs building. |
ok fine, do I need to sacrifice an MP on an altar to unga prime or bob the builder to get this PR pushed through? also thank you |
Hello! Please remember to attach screenshots of your altered sprites in the PR description!! |
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
stale exempt until reviewed |
Sprites are binary identical to #5746 |
code/game/machinery/vending/vendor_types/squad_prep/squad_engineer.dm
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Co-authored-by: Drathek <[email protected]>
# About the pull request Adds some of the equipment from #6650 to the CE vendor # Explain why it's good for the game Gives Chief Engineer some of the new equipment combat techs get, more variety # Changelog :cl: Drdodo code: Added the Engineer Kit pouch to the CE vendor code: Added the M277 pattern construction rig to the CE vendor code: Added the Small Tool Webbing to the CE vendor code: Added the M276 G8-A General Utility Pouch to the CE vendor code: Added a toolbelt section with the new changes to the vendor /:cl: Co-authored-by: Isaac Alp Kocyigit <[email protected]>
About the pull request
A bunch of qol and new items for combat technicians
Explain why it's good for the game
Gives combat techs some new tools, toys and skills to make them feel like an actual role rather than another guy with engineering skill.
Sprite screenshots
Changelog
🆑 Nivrak, NervanCatos
balance: Modified engineering skill levels, Combat technicians now do everything engineering related slightly faster. This does not affect any other roles or skillchecks.
add: Adds the tactical compact nailgun to the Combat Technician's vendor essential engineering kit, It cannot fire and uses 2 metal instead of 1 to repair. Credit to NervanCatos.
add: Added the M277 pattern construction rig, It comes with 6 slots instead of 10 in the M276 but can carry metal and plasteel stacks. Available in the CT vendor.
add: Added the Engineer Kit pouch, basically and engineer kit - in a pouch. Restricted by engineering skill. Available in the CT vendor.
add: Added the Small Tool Webbing, A smaller variant of the tool webbing with 6 slots instead of 7. Available in the CT vendor.
qol: Screwdriver, Crowbar, Blowtorch, Multitool, Wrench and Wirecutters will now prioritize the tool webbing when quick equipping.
code: Added a new variable for items, preferred_storage which allows to replicate the above behavior for other items and storages.
add: Added a new sentry upgrade, The omni-sentry. As the name suggests it is omni-directional but has 30% reduces damage and a shorter range by 1.
qol: Made APC examine-text a bit more clear about what you should be doing next.
/:cl: